Snowfield Walk × Low Poly Game
Jul 17, 2026 · 1hr
My Interpretation
I treated this as a tiny playable diorama rather than a normal website. The scene uses Kenney platformer, character, and animal assets to build a snowy walkable world with lightweight movement, simple collision, character jumping, wandering animals, face-to-face interaction, and a game-like HUD that still works inside an archive iframe.
Workflow
- AssetsKENNEY
- PrototypeCodex
- Interaction RefinementMe + Codex
- Mobile HUD PassCodex
- PublishCodex
AI Recipe
Build a self-contained Three.js low-poly snowfield scene using Kenney assets. The player should click or tap to move, press Space or tap Jump to hop, and interact with animals or NPCs through dialogue.
Use simple radial collision, smooth camera follow, and AnimationMixer clips for character and animal idle/walk/interact states. When the player reaches an animal, both the player and animal should stop and turn toward each other.
Design the HUD like a compact game overlay: a small title/status panel, a critter log, dialogue portrait panel, and touch buttons for Talk and Jump. On narrow screens, hide keyboard hints and keep the controls reachable at the bottom.